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IPPS
2008
IEEE
15 years 9 months ago
Wait-free Programming for General Purpose Computations on Graphics Processors
The fact that graphics processors (GPUs) are today’s most powerful computational hardware for the dollar has motivated researchers to utilize the ubiquitous and powerful GPUs fo...
Phuong Hoai Ha, Philippas Tsigas, Otto J. Anshus
VISUALIZATION
2005
IEEE
15 years 8 months ago
The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization
In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...
Polina Kondratieva, Jens Krüger, Rüdiger...
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
16 years 4 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
BMCBI
2010
124views more  BMCBI 2010»
15 years 3 months ago
GPFrontend and GPGraphics: graphical analysis tools for genetic association studies
Background: Most software packages for whole genome association studies are non-graphical, purely text based programs originally designed to run with UNIX-like operating systems. ...
Steffen Uebe, Francesca Pasutto, Mandy Krumbiegel,...
APGV
2005
ACM
112views Visualization» more  APGV 2005»
15 years 8 months ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Sarah Howlett, Richard Lee, Carol O'Sullivan