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» Parallel graphics and visualization
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VISUALIZATION
2003
IEEE
15 years 8 months ago
Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Guo-Shi Li, Udeepta Bordoloi, Han-Wei Shen
134
Voted
VISUALIZATION
2005
IEEE
15 years 8 months ago
Visual Analysis and Exploration of Fluid Flow in a Cooling Jacket
We present a visual analysis and exploration of fluid flow through a cooling jacket. Engineers invest a large amount of time and serious effort to optimize the flow through thi...
Robert S. Laramee, Christoph Garth, Helmut Doleisc...
VISUALIZATION
2003
IEEE
15 years 8 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
96
Voted
DFN
2004
15 years 4 months ago
OpenGL Vizserver 3.1
: The OpenGL Vizserver computing solution is one of the key enabling technologies in a Visual Area Network (VAN). These solutions distribute the interactive graphics generated by p...
Michael Brown, Yochai Shefi-Simchon, Allan Commike
125
Voted
SI3D
2006
ACM
15 years 9 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer