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WSC
2004
15 years 2 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
ECCV
2010
Springer
15 years 1 months ago
MIForests: Multiple-Instance Learning with Randomized Trees
Abstract. Multiple-instance learning (MIL) allows for training classifiers from ambiguously labeled data. In computer vision, this learning paradigm has been recently used in many ...
Christian Leistner, Amir Saffari, Horst Bischof
CGF
2008
182views more  CGF 2008»
15 years 1 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
129
Voted
CGF
2006
202views more  CGF 2006»
15 years 1 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
CONSTRAINTS
2006
99views more  CONSTRAINTS 2006»
15 years 1 months ago
An Integrated Method for Planning and Scheduling to Minimize Tardiness
We combine mixed integer linear programming (MILP) and constraint programming (CP) to minimize tardiness in planning and scheduling. Tasks are allocated to facilities using MILP an...
John N. Hooker