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ICDCS
2003
IEEE
15 years 2 months ago
Compiler Scheduling of Mobile Agents for Minimizing Overheads
Mobile code carried by a mobile agent can automatically travel to several data sources in order to complete a designated program. Traditionally, most mobile agent systems [7][8][1...
Xiaotong Zhuang, Santosh Pande
IEEECGIV
2005
IEEE
15 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
HPCA
2001
IEEE
15 years 10 months ago
Automatically Mapping Code on an Intelligent Memory Architecture
This paper presents an algorithm to automatically map code on a generic intelligent memory system that consists of a host processor and a simpler memory processor. To achieve high...
Jaejin Lee, Yan Solihin, Josep Torrellas
MIDDLEWARE
2005
Springer
15 years 3 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
HPDC
2009
IEEE
15 years 4 months ago
Maintaining reference graphs of globally accessible objects in fully decentralized distributed systems
Since the advent of electronic computing, the processors’ clock speed has risen tremendously. Now that energy efficiency requirements have stopped that trend, the number of proc...
Björn Saballus, Thomas Fuhrmann