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IPPS
2010
IEEE
14 years 8 months ago
Large neighborhood local search optimization on graphics processing units
Local search (LS) algorithms are among the most powerful techniques for solving computationally hard problems in combinatorial optimization. These algorithms could be viewed as &q...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CPE
1998
Springer
123views Hardware» more  CPE 1998»
15 years 2 months ago
A Modular and Scalable Simulation Tool for Large Wireless Networks
This paper describes a modular and scalable simulation environment, called GloMoSim, to evaluate end-to-end performance of integrated wired and wireless networks. GloMoSim has been...
Rajive Bagrodia, Mario Gerla
HICSS
1997
IEEE
110views Biometrics» more  HICSS 1997»
15 years 2 months ago
Resource Management in the mpC Programming Environment
The mpC language was developed to write efJicientand portable programsfor wide range of distributed memory machines. It supports both task and data parallelism, allows both static...
Dmitry Arapov, Alexey Kalinov, Alexey L. Lastovets...
IPPS
2000
IEEE
15 years 1 months ago
Bandwidth-Efficient Collective Communication for Clustered Wide Area Systems
Metacomputing infrastructures couple multiple clusters (or MPPs) via wide-area networks. A major problem in programming parallel applications for such platforms is their hierarchi...
Thilo Kielmann, Henri E. Bal, Sergei Gorlatch