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CCGRID
2005
IEEE
16 years 19 hour ago
Implementing MPI-IO atomic mode without file system support
The ROMIO implementation of the MPI-IO standard provides a portable infrastructure for use on top of any number of different underlying storage targets. These different targets va...
Robert B. Ross, Robert Latham, William Gropp, Raje...
DSN
2005
IEEE
16 years 13 hour ago
Effective Testing and Debugging Techniques for a Group Communication System
View-oriented group communication is an important and widely used building block for constructing highlyavailable fault-tolerant systems. Unfortunately, groupcommunication based s...
Eitan Farchi, Gabriel Kliot, Yoel Krasny, Alex Kri...
IEEECGIV
2005
IEEE
15 years 12 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IEEEPACT
2005
IEEE
15 years 12 months ago
Memory Coloring: A Compiler Approach for Scratchpad Memory Management
Scratchpad memory (SPM), a fast software-managed onchip SRAM, is now widely used in modern embedded processors. Compared to hardware-managed cache, it is more efficient in perfor...
Lian Li 0002, Lin Gao 0002, Jingling Xue
DCOSS
2005
Springer
15 years 12 months ago
Using Clustering Information for Sensor Network Localization
Sensor network localization continues to be an important research challenge. The goal of localization is to assign geographic coordinates to each node in the sensor network. Locali...
Haowen Chan, Mark Luk, Adrian Perrig
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