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IJVR
2006
166views more  IJVR 2006»
15 years 4 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
154
Voted
CONCURRENCY
1998
115views more  CONCURRENCY 1998»
15 years 4 months ago
Falcon: On-line monitoring for steering parallel programs
Abstract Advances in high performance computing, communications, and user interfaces enable developers to construct increasingly interactive high performance applications. The Falc...
Weiming Gu, Greg Eisenhauer, Karsten Schwan, Jeffr...
CG
2010
Springer
15 years 2 months ago
Scalability and Parallelization of Monte-Carlo Tree Search
Monte-Carlo Tree Search is now a well established algorithm, in games and beyond. We analyze its scalability, and in particular its limitations, and the implications in terms of pa...
Amine Bourki, Guillaume Chaslot, Matthieu Coulm, V...
171
Voted
SIAMIS
2011
14 years 11 months ago
Locally Parallel Texture Modeling
This article presents a new adaptive framework for locally parallel texture modeling. Oscillating patterns are modeled with functionals that constrain the local Fourier decompositi...
Pierre Maurel, Jean-François Aujol, Gabriel...
MICCAI
2008
Springer
16 years 5 months ago
Parallelized Hybrid TGRAPPA Reconstruction for Real-Time Interactive MRI
Abstract. Real-time parallel MRI reconstruction was demonstrated using a hybrid implementation of the TGRAPPA algorithm. The GRAPPA coefficients were calculated in k-space and appl...
Haris Saybasili, Peter Kellman, J. Andrew Derbys...