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CG
2008
Springer
15 years 2 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
127
Voted
CGF
2008
227views more  CGF 2008»
15 years 2 months ago
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisi...
Gaël Guennebaud, Marcel Germann, Markus H. Gr...
IJCV
2008
146views more  IJCV 2008»
15 years 2 months ago
Scanning Depth of Route Panorama Based on Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a straight or a mildly curved path and a sa...
Jiang Yu Zheng, Min Shi
108
Voted
CAL
2007
15 years 2 months ago
Low-Cost Microarchitectural Support for Improved Floating-Point Accuracy
Abstract—Some processors designed for consumer applications, such as Graphics Processing Units (GPUs) and the CELL processor, promise outstanding floating-point performance for ...
William R. Dieter, A. Kaveti, Henry G. Dietz
JPDC
2008
167views more  JPDC 2008»
15 years 2 months ago
A performance study of general-purpose applications on graphics processors using CUDA
Graphics processors (GPUs) provide a vast number of simple, data-parallel, deeply multithreaded cores and high memory bandwidths. GPU architectures are becoming increasingly progr...
Shuai Che, Michael Boyer, Jiayuan Meng, David Tarj...
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