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MIDDLEWARE
2007
Springer
16 years 17 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
SIGMETRICS
2002
ACM
105views Hardware» more  SIGMETRICS 2002»
15 years 6 months ago
Modeling and analysis of dynamic coscheduling in parallel and distributed environments
Scheduling in large-scale parallel systems has been and continues to be an important and challenging research problem. Several key factors, including the increasing use of off-the...
Mark S. Squillante, Yanyong Zhang, Anand Sivasubra...
161
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ICPP
1990
IEEE
15 years 10 months ago
Reducing Memory and Traffic Requirements for Scalable Directory-Based Cache Coherence Schemes
As multiprocessors are scaled beyond single bus systems, there is renewed interest in directory-based cache coherence schemes. These schemes rely on a directory to keep track of a...
Anoop Gupta, Wolf-Dietrich Weber, Todd C. Mowry
WSCG
2004
188views more  WSCG 2004»
15 years 7 months ago
Recognition of Motor Imagery Electroencephalography Using Independent Component Analysis and Machine Classifiers
Motor imagery electroencephalography (EEG), which embodies cortical potentials during mental simulation of left or right finger lifting tasks, can be used as neural input signals ...
Chih-I. Hung, Po-Lei Lee, Yu-Te Wu, Hui-Yun Chen, ...
CJ
2004
77views more  CJ 2004»
15 years 6 months ago
Smart Messages: A Distributed Computing Platform for Networks of Embedded Systems
In this paper, we present the design and implementation of Smart Messages, a distributed computing platform for networks of embedded systems based on execution migration. A Smart ...
Porlin Kang, Cristian Borcea, Gang Xu, Akhilesh Sa...