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CIE
2010
Springer
14 years 8 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek
IUI
2011
ACM
14 years 1 months ago
Design and validation of two-handed multi-touch tabletop controllers for robot teleoperation
Controlling the movements of mobile robots, including driving the robot through the world and panning the robot’s cameras, typically requires many physical joysticks, buttons, a...
Mark Micire, Munjal Desai, Jill L. Drury, Eric McC...
SIGCOMM
2012
ACM
13 years 29 days ago
Towards detecting BGP route hijacking using the RPKI
Prefix hijacking has always been a big concern in the Internet. Some events made it into the international world-news, but most of them remain unreported or even unnoticed. The s...
Matthias Wählisch, Olaf Maennel, Thomas C. Sc...
IMC
2006
ACM
15 years 4 months ago
Understanding churn in peer-to-peer networks
The dynamics of peer participation, or churn, are an inherent property of Peer-to-Peer (P2P) systems and critical for design and evaluation. Accurately characterizing churn requir...
Daniel Stutzbach, Reza Rejaie
P2P
2005
IEEE
189views Communications» more  P2P 2005»
15 years 4 months ago
Proximity Neighbor Selection for a DHT in Wireless Multi-Hop Networks
A mobile ad hoc network (MANET) is a multi-hop wireless network having no infrastructure. Thus, the mobile nodes have to perform basic control tasks, such as routing, and higher-l...
Curt Cramer, Thomas Fuhrmann