Abstract. In order to construct and deploy massively multiagent systems, we must address one of the fundamental issues of distributed systems, the possibility of partial failures. ...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
This paper discusses a design methodology of cooperative trajectory generation for multi-robot systems. The trajectory of achieving cooperative tasks, i.e., with temporal constrai...
The aim of this work is to investigate how to exploit the temporal information in a video sequence for the task of face recognition. Following the approach in [11], we propose a p...
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...