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AIIDE
2008
15 years 6 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICRA
2008
IEEE
145views Robotics» more  ICRA 2008»
15 years 10 months ago
Prediction of heartbeat motion with a generalized adaptive filter
— In order to perform coronary artery bypass graft surgery, a stationary heart is necessary. A human cannot achieve manual tracking of the complex heartbeat motion. Robotics tech...
Timothy J. Franke, Ozkan Bebek, Murat Cenk Cavusog...
ARC
2007
Springer
116views Hardware» more  ARC 2007»
15 years 10 months ago
Systematic Customization of On-Chip Crossbar Interconnects
Abstract. In this paper, we present a systematic design and implementation of reconfigurable interconnects on demand. The proposed on-chip interconnection network provides identic...
Jae Young Hur, Todor Stefanov, Stephan Wong, Stama...
122
Voted
CC
2007
Springer
118views System Software» more  CC 2007»
15 years 10 months ago
A Practical Escape and Effect Analysis for Building Lightweight Method Summaries
We present a unification-based, context-sensitive escape and effect analysis that infers lightweight method summaries describing heap effects. The analysis is parameterized on two...
Sigmund Cherem, Radu Rugina
NOLISP
2007
Springer
15 years 10 months ago
On the Usefulness of Linear and Nonlinear Prediction Residual Signals for Speaker Recognition
This paper compares the identification rates of a speaker recognition system using several parameterizations, with special emphasis on the residual signal obtained from linear and...
Marcos Faúndez-Zanuy