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CIVR
2009
Springer
229views Image Analysis» more  CIVR 2009»
15 years 11 months ago
A human-machine collaborative approach to tracking human movement in multi-camera video
Although the availability of large video corpora are on the rise, the value of these datasets remain largely untapped due to the difficulty of analyzing their contents. Automatic ...
Philip DeCamp, Deb Roy
SIGCOMM
2010
ACM
15 years 4 months ago
On the forwarding capability of mobile handhelds for video streaming over MANETs
Despite the importance of real-world experiments, nearly all ongoing research activities addressing video streaming over MANETs are based on simulation studies. Earlier research s...
Stein Kristiansen, Morten Lindeberg, Daniel Rodr&i...
140
Voted
ANSOFT
1998
140views more  ANSOFT 1998»
15 years 4 months ago
FORM: A Feature-Oriented Reuse Method with Domain-Specific Reference Architectures
Systematic discovery and exploitation of commonality across related software systems is a fundamental technical requirement for achieving successful software reuse. By examining a...
Kyo Chul Kang, Sajoong Kim, Jaejoon Lee, Kijoo Kim...
136
Voted
JAL
2002
113views more  JAL 2002»
15 years 4 months ago
A multivariate view of random bucket digital search trees
We take a multivariate view of digital search trees by studying the number of nodes of different types that may coexist in a bucket digital search tree as it grows under an arbitr...
Friedrich Hubalek, Hsien-Kuei Hwang, William Lew, ...
CHI
2009
ACM
15 years 11 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...