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AIIDE
2008
15 years 3 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
100
Voted
FAST
2008
15 years 3 months ago
TaP: Table-based Prefetching for Storage Caches
TaP is a storage cache sequential prefetching and caching technique to improve the read-ahead cache hit rate and system response time. A unique feature of TaP is the use of a tabl...
Mingju Li, Elizabeth Varki, Swapnil Bhatia, Arif M...
128
Voted
CC
2008
Springer
107views System Software» more  CC 2008»
15 years 2 months ago
How to Do a Million Watchpoints: Efficient Debugging Using Dynamic Instrumentation
Application debugging is a tedious but inevitable chore in any software development project. An effective debugger can make programmers more productive by allowing them to pause ex...
Qin Zhao, Rodric M. Rabbah, Saman P. Amarasinghe, ...
ITS
2010
Springer
176views Multimedia» more  ITS 2010»
15 years 2 months ago
A Time for Emoting: When Affect-Sensitivity Is and Isn't Effective at Promoting Deep Learning
We have developed and evaluated an affect-sensitive version of AutoTutor, a dialogue based ITS that simulates human tutors. While the original AutoTutor is sensitive to learners’...
Sidney K. D'Mello, Blair Lehman, Jeremiah Sullins,...
108
Voted
ACMSE
2005
ACM
15 years 2 months ago
Simulating application level self-similar network traffic using hybrid heavy-tailed distributions
Many networking researches depend on an accurate simulation of network traffic. For example, Intrusion Detection Systems generally require tuning to be effective in each new envir...
Song Luo, Gerald A. Marin