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CORR
2008
Springer
179views Education» more  CORR 2008»
14 years 9 months ago
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback ...
Christian Duriez, Frédéric Dubois, A...
PRL
2007
101views more  PRL 2007»
14 years 9 months ago
Accuracy versus speed in context-based object detection
The visual detection and recognition of objects is facilitated by context. This paper studies two types of learning methods for realizing context-based object detection in paintin...
Niek Bergboer, Eric O. Postma, H. Jaap van den Her...
CGF
2010
181views more  CGF 2010»
14 years 9 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche
CP
2010
Springer
14 years 8 months ago
Checking-Up on Branch-and-Check
Abstract. Branch-and-Check, introduced ten years ago, is a generalization of logic-based Benders decomposition. The key extension is to solve the Benders sub-problems at each feasi...
J. Christopher Beck
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
14 years 8 months ago
On optimal AUV track-spacing for underwater mine detection
— This work addresses the task of designing the optimal survey route that an autonomous underwater vehicle (AUV) should take in mine countermeasures (MCM) operations. It is assum...
David P. Williams