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GECCO
2004
Springer
15 years 3 months ago
Evolved Motor Primitives and Sequences in a Hierarchical Recurrent Neural Network
This study describes how complex goal-directed behavior can evolve in a hierarchically organized recurrent neural network controlling a simulated Khepera robot. Different types of ...
Rainer W. Paine, Jun Tani
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 1 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
SGP
2004
15 years 10 days ago
Differentiable Parameterization of Catmull-Clark Subdivision Surfaces
Subdivision-based representations are recognized as important tools for the generation of high-quality surfaces for Computer Graphics. In this paper we describe two parameterizati...
Ioana M. Boier-Martin, Denis Zorin
SPE
2002
111views more  SPE 2002»
14 years 9 months ago
FC++: Functional tools for object-oriented tasks
FC++ is a library for programming functionally in C++. Compared to other C++ functional programming libraries, FC++ is distinguished by its powerful type system which allows manip...
Yannis Smaragdakis, Brian McNamara
ECCV
2010
Springer
14 years 8 months ago
Non-local Characterization of Scenery Images: Statistics, 3D Reasoning, and a Generative Model
Abstract. This work focuses on characterizing scenery images. We semantically divide the objects in natural landscape scenes into background and foreground and show that the shapes...
Tamar Avraham, Michael Lindenbaum