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DIGRA
2005
Springer
15 years 7 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
141
Voted
WISER
2004
ACM
15 years 7 months ago
Effective work practices for software engineering: free/libre open source software development
We review the literature on Free/Libre Open Source Software (FLOSS) development and on software development, distributed work and teams more generally to develop a theoretical mod...
Kevin Crowston, Hala Annabi, James Howison, Chenge...
DIGRA
2003
Springer
15 years 7 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
123
Voted
PCM
2001
Springer
127views Multimedia» more  PCM 2001»
15 years 6 months ago
E-Partner: A Photo-Realistic Conversation Agent
An E-Partner is a photo-realistic conversation agent, which has a talking head that not only look photo-realistic but also can have a conversation with the user about a given topic...
Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, ...
IPPS
2000
IEEE
15 years 6 months ago
Fast Measurement of LogP Parameters for Message Passing Platforms
Abstract. Performance modeling is important for implementing efficient parallel applications and runtime systems. The LogP model captures the relevant aspects of message passing i...
Thilo Kielmann, Henri E. Bal, Kees Verstoep