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» Participation patterns in student teams
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NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
79
Voted
ACMACE
2008
ACM
14 years 11 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
84
Voted
WPES
2005
ACM
15 years 3 months ago
Information revelation and privacy in online social networks
Participation in social networking sites has dramatically increased in recent years. Services such as Friendster, Tribe, or the Facebook allow millions of individuals to create on...
Ralph Gross, Alessandro Acquisti, H. John Heinz II...
ICALT
2007
IEEE
15 years 3 months ago
Towards a Canonical View of Peer Assessment
Peer Assessment (or Peer Review) is a popular form of reciprocal assessment where students produce feedback, or grades, for each others work. Peer Assessment activities can be ext...
David E. Millard, Karen Fill, Lester Gilbert, Yvon...
80
Voted
UIST
2006
ACM
15 years 3 months ago
Reflective physical prototyping through integrated design, test, and analysis
Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototypes embody design hypotheses and enable designers to test them. Fra...
Björn Hartmann, Scott R. Klemmer, Michael Ber...