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ICSE
2010
IEEE-ACM
14 years 8 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
MOBISYS
2009
ACM
15 years 10 months ago
A framework of energy efficient mobile sensing for automatic user state recognition
Urban sensing, participatory sensing, and user activity recognition can provide rich contextual information for mobile applications such as social networking and location-based se...
Yi Wang, Jialiu Lin, Murali Annavaram, Quinn Jacob...
MOBISYS
2008
ACM
15 years 9 months ago
Anonysense: privacy-aware people-centric sensing
Personal mobile devices are increasingly equipped with the capability to sense the physical world (through cameras, microphones, and accelerometers, for example) and the network w...
Cory Cornelius, Apu Kapadia, David Kotz, Daniel Pe...
CHI
2010
ACM
15 years 2 months ago
Catalyzing social support for breast cancer patients
Social support is a critical, yet underutilized resource when undergoing cancer care. Underutilization occurs in two conditions: (a) when patients fail to seek out information, ma...
Meredith M. Skeels, Kenton T. Unruh, Christopher P...
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PDC
2004
ACM
15 years 3 months ago
Examining a planning discourse: how a manager represents issues within a planning frame and how the others could do the same
The aim of Participatory Design (PD) is to involve the users in the design. Even though the research has shown the success of PD projects in empowering users, little has been said...
Jarmo Sarkkinen