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» Particle Tracing Algorithms for 3D Curvilinear Grids
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70
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GRAPHICSINTERFACE
2008
14 years 11 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
106
Voted
JCST
2010
147views more  JCST 2010»
14 years 8 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
SIGGRAPH
2010
ACM
15 years 2 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
95
Voted
VISUALIZATION
1991
IEEE
15 years 1 months ago
A Tool for Visualizing the Topology of Three-Dimensional Vector Fields
We describe a software system, TOPO, that numerically analyzes and graphically displays topological aspects of a three dimensional vector field, v, to produce a single, relativel...
Al Globus, C. Levit, T. Lasinski
107
Voted
CLUSTER
2000
IEEE
15 years 1 months ago
Multi-Grid Acceleration of a SIMPLE-Based CFD-Code and Aspects of Parallelization
The present study treats the calculation of the continuous phase of a multiphase flow, i.e. the numerical solution of the equations for a turbulent incompressible flow. An exist...
Klaus Bernert, Thomas Frank, Hellfried Schneider, ...