Sciweavers

517 search results - page 57 / 104
» Particle-based volume rendering
Sort
View
EGH
2005
Springer
15 years 3 months ago
Split-plane shadow volumes
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Samuli Laine
VISUALIZATION
1997
IEEE
15 years 1 months ago
Strategies for effectively visualizing 3D flow with volume LIC
This paper discusses strategies for effectively portraying 3D flow using volume line integral convolution. Issues include defining an appropriate input texture, clarifying the dis...
Victoria Interrante, Chester Grosch
VISUALIZATION
1994
IEEE
15 years 1 months ago
Parallel Performance Measures for Volume Ray Casting
We describe a technique for achieving fast volume ray casting on parallel machines, using a load balancing scheme and an e cient pipelined approach to compositing. We propose a ne...
Cláudio T. Silva, Arie E. Kaufman
VIS
2007
IEEE
216views Visualization» more  VIS 2007»
15 years 11 months ago
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...
Ingo Wald, Heiko Friedrich, Aaron Knoll, Charle...
VVS
1995
IEEE
157views Visualization» more  VVS 1995»
15 years 1 months ago
Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization
This paper describes a high-performance special-purpose system, Cube-3, for displaying and manipulating highresolution volumetric datasets in real-time. A primary goal of Cube-3 i...
Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiue...