Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Abstract. Volume datasets have been a primary representation for scientific visualization with the advent of rendering algorithms such as marching cubes and ray casting. Nonethele...
Scientific illustrations use accepted conventions and methodologies to effectively convey object properties and improve our understanding. We present a method to illustrate volum...
Many volume data possess symmetric features that can be clearly observed, for example, those existing in diffusion tensor image data sets. The exploitations of symmetries for volu...
We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discr...
Andreas von Dziegielewski, R. Erbes, Elmar Sch&oum...