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SIBGRAPI
1999
IEEE
15 years 2 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
SI3D
1999
ACM
15 years 2 months ago
Computing bounding volume hierarchies using model simplification
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
Tiow Seng Tan, Ket-Fah Chong, Kok-Lim Low
TVCG
2008
135views more  TVCG 2008»
14 years 9 months ago
Relation-Aware Volume Exploration Pipeline
Volume exploration is an important issue in scientific visualization. Research on volume exploration has been focused on revealing hidden structures in volumetric data. While the i...
Ming-Yuen Chan, Huamin Qu, Ka-Kei Chung, Wai-Ho Ma...
GRAPHICSINTERFACE
2001
14 years 11 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
CVPR
2009
IEEE
15 years 4 months ago
Automatic fetal face detection from ultrasound volumes via learning 3D and 2D information
3D ultrasound imaging has been increasingly used in clinics for fetal examination. However, manually searching for the optimal view of the fetal face in 3D ultrasound volumes is c...
Shaolei Feng, Shaohua Kevin Zhou, Sara Good, Dorin...