It is a difficult task to design transfer functions for noisy data. In traditional transfer-function spaces, data values of different materials overlap. In this paper we introduce...
Martin Haidacher, Daniel Patel, Stefan Bruckner, A...
This paper examines the problem of reconstructing a voxelized representation of 3D space from a series of images. An iterative algorithm is used to find the scene model which join...
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
In this paper we present concepts for integrating glyphs into volumetric data sets. These concepts have been developed with the goal to make glyphbased visualization of multimodal...
Timo Ropinski, Michael Specht, Jennis Meyer-Sprado...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...