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VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
15 years 1 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
RT
1995
Springer
15 years 1 months ago
Spatial Domain Characterization and Control of Reconstruction Errors
Reconstruction is imperative whenever an image or a volume needs to be resampled as a result of an affine or perspective transformation, texture mapping, or volume rendering. We p...
Raghu Machiraju, J. Edward Swan II, Roni Yagel
MSV
2007
14 years 11 months ago
Visualizing the Inner Structure of N-Body Data Using Skeletonization
N-body simulations solve the n-body problem numerically and determine the trajectories of the n point masses. The result of these calculations is a huge amount of data detailing th...
Edward Dale, Hans-Peter Bischof
VISSYM
2003
14 years 11 months ago
ISOSLIDER: A System for Interactive Exploration of Isosurfaces
We present ISOSLIDER, a system for interactive exploration of isosurfaces of a scalar field. Our algorithm focuses on fast update of isosurfaces for interactive display as a user...
Jatin Chhugani, Sudhir Vishwanath, Jonathan D. Coh...
ICIP
2001
IEEE
15 years 11 months ago
Efficient feature extraction for 2D/3D objects in mesh representation
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
Cha Zhang, Tsuhan Chen