We consider the computation of shortest paths on Graphic Processing Units (GPUs). The blocked recursive elimination strategy we use is applicable to a class of algorithms (such as...
This paper presents a graphical model for learning and recognizing human actions. Specifically, we propose to encode actions in a weighted directed graph, referred to as action gra...
In case a CSP is over-constrained, it is natural to allow some constraints, called soft constraints, to be violated. We propose a generic method to soften global constraints that c...
Willem Jan van Hoeve, Gilles Pesant, Louis-Martin ...
Quantum algorithms for graph problems are considered, both in the adjacency matrix model and in an adjacency list-like array model. We give almost tight lower and upper bounds for ...
Given a set of nonintersecting polygonal obstacles in the plane, the link distance between two points s and t is the minimum number of edges required to form a polygonal path conn...