We introduce and study backbone colorings, a variation on classical vertex colorings: Given a graph G = (V, E) and a spanning subgraph H of G (the backbone of G), a backbone color...
Hajo Broersma, Fedor V. Fomin, Petr A. Golovach, G...
We present a method for computing normals and colors from multiple sets of photometric data, that are consistent with each other and an underlying lower resolution mesh. Normals a...
Geodesic paths and distances on meshes are used for many applications such as parameterization, remeshing, mesh segmentation, and simulations of natural phenomena. Noble works to c...
We propose a novel method for the problem of 3D surface mesh segmentation. This mesh segmentation method is based on differential geometry and geodesic distance information. In ou...