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EGH
2010
Springer
14 years 12 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
ICIP
2007
IEEE
16 years 3 months ago
Fast and High Resolution 3D Face Scanning
In this work, we present a framework to capture 3D models of faces in high resolutions with low computational load. The system captures only two pictures of the face, one illumina...
Philipp Fechteler, Peter Eisert, Jürgen Rurai...
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3DIM
2005
IEEE
15 years 7 months ago
Realistic Human Head Modeling with Multi-View Hairstyle Reconstruction
We present a method for constructing photorealistic 3D head models from color images and a geometric head model of a specific person. With a simple experimental setup, we employ a...
Xiaolan Li, Hongbin Zha
CAD
2002
Springer
15 years 1 months ago
Surface flattening based on energy model
This paper presents a method for three-dimensional surface flattening, which can be efficiently used in threedimensional computer aided garment design. First, facet model is used ...
Charlie C. L. Wang, Shana S.-F. Smith, Matthew Min...
ICCV
2003
IEEE
16 years 3 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff