Sciweavers

425 search results - page 65 / 85
» Path Coloring on the Mesh
Sort
View
BIRTHDAY
2003
Springer
15 years 7 months ago
Parallel Digital Halftoning by Error-Diffusion
Digital halftoning, or dithering, is the technique commonly used to render a color or grayscale image on a printer, a computer monitor or other bi-level displays. A particular hal...
Panagiotis Takis Metaxas
VISUALIZATION
2002
IEEE
15 years 6 months ago
Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
Alla Sheffer, John C. Hart
163
Voted
GRAPHICSINTERFACE
2004
15 years 3 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
CGF
2008
188views more  CGF 2008»
15 years 1 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
101
Voted
CGF
2006
111views more  CGF 2006»
15 years 1 months ago
Efficient Large Scale Acquisition of Building Interiors
We describe a system for the rapid acquisition of building interiors. In 40 hours, a two member team with a single acquisition device captured a model of the corridors and 20 indi...
Gleb Bahmutov, Voicu Popescu, Mihai Mudure