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TVCG
2008
128views more  TVCG 2008»
15 years 5 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
CGF
2004
102views more  CGF 2004»
15 years 5 months ago
Real-time Light Animation
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
Mateu Sbert, László Szécsi, L...
APIN
2000
103views more  APIN 2000»
15 years 5 months ago
Probabilistic Pattern Matching and the Evolution of Stochastic Regular Expressions
The use of genetic programming for probabilistic pattern matching is investigated. A stochastic regular expression language is used. The language features a statistically sound sem...
Brian J. Ross
JUCS
2002
97views more  JUCS 2002»
15 years 4 months ago
The TrailTRECer Framework: Applying Open Hypermedia Concepts to Trails
: Being lost in space and overloaded with information are two key problems users are confronted with, when searching for appropriate information. Trails built from information abou...
Erich Gams, Siegfried Reich
TSMC
2002
110views more  TSMC 2002»
15 years 4 months ago
Bio-mimetic trajectory generation of robots via artificial potential field with time base generator
This paper proposes a new trajectory generation method that allows full control of transient behavior, namely, time-to-target and velocity profile, based on the artificial potentia...
Toshio Tsuji, Yoshiyuki Tanaka, Pietro Morasso, Vi...