This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
The Internet was designed to always find a route if there is a policycompliant path. However, in many cases, connectivity is disrupted despite the existence of an underlying vali...
Ethan Katz-Bassett, Colin Scott, David R. Choffnes...
In this paper, we consider the problem of detecting an intruding packet in a communication network. Detection is accomplished by sampling a portion of the packets transiting selec...
Abstract. We consider network congestion games in which a finite number of non-cooperative users select paths. The aim is to mitigate the inefficiency caused by the selfish users...
Dimitris Fotakis, George Karakostas, Stavros G. Ko...
The growing popularity of online Earth visualization tools and geo-realistic games and the availability of high resolution terrain data have motivated a new class of queries to th...