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AIIDE
2007
15 years 2 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
SIGCOMM
2012
ACM
13 years 2 months ago
LIFEGUARD: practical repair of persistent route failures
The Internet was designed to always find a route if there is a policycompliant path. However, in many cases, connectivity is disrupted despite the existence of an underlying vali...
Ethan Katz-Bassett, Colin Scott, David R. Choffnes...
INFOCOM
2003
IEEE
15 years 5 months ago
Detecting Network Intrusions via Sampling: A Game Theoretic Approach
In this paper, we consider the problem of detecting an intruding packet in a communication network. Detection is accomplished by sampling a portion of the packets transiting selec...
Murali S. Kodialam, T. V. Lakshman
SAGT
2010
Springer
151views Game Theory» more  SAGT 2010»
14 years 10 months ago
On the Existence of Optimal Taxes for Network Congestion Games with Heterogeneous Users
Abstract. We consider network congestion games in which a finite number of non-cooperative users select paths. The aim is to mitigate the inefficiency caused by the selfish users...
Dimitris Fotakis, George Karakostas, Stavros G. Ko...
GIS
2010
ACM
14 years 10 months ago
Scalable shortest paths browsing on land surface
The growing popularity of online Earth visualization tools and geo-realistic games and the availability of high resolution terrain data have motivated a new class of queries to th...
Songhua Xing, Cyrus Shahabi