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AIIDE
2007
14 years 12 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
SIGCOMM
2012
ACM
13 years 2 days ago
LIFEGUARD: practical repair of persistent route failures
The Internet was designed to always find a route if there is a policycompliant path. However, in many cases, connectivity is disrupted despite the existence of an underlying vali...
Ethan Katz-Bassett, Colin Scott, David R. Choffnes...
85
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INFOCOM
2003
IEEE
15 years 2 months ago
Detecting Network Intrusions via Sampling: A Game Theoretic Approach
In this paper, we consider the problem of detecting an intruding packet in a communication network. Detection is accomplished by sampling a portion of the packets transiting selec...
Murali S. Kodialam, T. V. Lakshman
SAGT
2010
Springer
151views Game Theory» more  SAGT 2010»
14 years 8 months ago
On the Existence of Optimal Taxes for Network Congestion Games with Heterogeneous Users
Abstract. We consider network congestion games in which a finite number of non-cooperative users select paths. The aim is to mitigate the inefficiency caused by the selfish users...
Dimitris Fotakis, George Karakostas, Stavros G. Ko...
GIS
2010
ACM
14 years 8 months ago
Scalable shortest paths browsing on land surface
The growing popularity of online Earth visualization tools and geo-realistic games and the availability of high resolution terrain data have motivated a new class of queries to th...
Songhua Xing, Cyrus Shahabi