We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
This paper presents the design and evaluation of SafeGuard, an intra-domain routing system that can safely forward packets to their destinations even when routes are changing. Saf...
Consider the following game. Given a network with a continuum of users at some origins, suppose that users wish to reach specic destinations, but that they are not indierent to the...
— The advances in wavelength-division multiplexing (WDM) technology are expected to facilitate bandwidth-intensive multicast applications. A single fiber failure in such a netwo...