Sciweavers

231 search results - page 30 / 47
» Path disruption games
Sort
View
MM
1997
ACM
97views Multimedia» more  MM 1997»
15 years 1 months ago
A Failure and Overload Tolerance Mechanism for Continuous Media Servers
–Large scale clustered continuous media (CM) servers deployed in applications like video-on-demand have high availability requirements. In the event of server failure, streams fr...
Rajesh Krishnan, Dinesh Venkatesh, Thomas D. C. Li...
ICDCS
2010
IEEE
15 years 1 months ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...
GLOBECOM
2009
IEEE
15 years 4 months ago
Hierarchical Network Formation Games in the Uplink of Multi-Hop Wireless Networks
— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
Walid Saad, Quanyan Zhu, Tamer Basar, Zhu Han, Are...
WG
1994
Springer
15 years 1 months ago
Fugitive-Search Games on Graphs and Related Parameters
The goal of a fugitive-search game on a graph is to trap a fugitive that hides on the vertices of the graph by systematically placing searchers on the vertices. The fugitive is as...
Nick D. Dendris, Lefteris M. Kirousis, Dimitrios M...
85
Voted
ICC
2009
IEEE
197views Communications» more  ICC 2009»
15 years 4 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...