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ICSE
2010
IEEE-ACM
14 years 7 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
NETGAMES
2006
ACM
15 years 3 months ago
Cellular automata and Hilditch thinning for extraction of user paths in online games
ÌÓ Ô ÓÒÐ Ò Ñ × ÒØ Ö ×Ø Ò ØÓ Ø Ö ÔÐ Ý Ö׸ Ø × Ñ¹ ÔÓÖØ ÒØ ØÓ Ø Ø ÔÐ Ý Ö׳ Ú ÓÖ׺ ÁÒ Ø × Ô Ô Ö¸ Ò ÓÖ Ö ØÓ ÙÒ Öר ...
Ruck Thawonmas, Masayasu Hirano, Masayoshi Kurashi...
IEEECIT
2010
IEEE
14 years 6 months ago
Optimized Application and Practice of A* Algorithm in Game Map Path-Finding
Huilai Zou, Lili Zong, Hua Liu, Chaonan Wang, Zeni...
CSL
2003
Springer
15 years 2 months ago
Simple Stochastic Parity Games
Many verification, planning, and control problems can be modeled as games played on state-transition graphs by one or two players whose conflicting goals are to form a path in th...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
INFOCOM
2010
IEEE
14 years 8 months ago
Safeguarding Data Delivery by Decoupling Path Propagation and Adoption
—False routing announcements are a serious security problem, which can lead to widespread service disruptions in the Internet. A number of detection systems have been proposed an...
Mingui Zhang, Bin Liu, Beichuan Zhang