Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
Indirection-based overlay networks (IONs) are a promising approach for countering distributed denial of service (DDoS) attacks. Such mechanisms are based on the assumption that at...
We study atomic routing games on networks in which players choose a path with the objective of minimizing the maximum congestion along the edges of their path. The social cost is t...
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
—Failure recovery in IP networks is critical to high quality service provisioning. The main challenge is how to achieve fast recovery without introducing high complexity and reso...