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BMVC
2002
15 years 1 days ago
Blending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Adam Baumberg
VLSID
2004
IEEE
125views VLSI» more  VLSID 2004»
15 years 10 months ago
Energy-Optimizing Source Code Transformations for OS-driven Embedded Software
The increasing software content of battery-powered embedded systems has fueled much interest in techniques for developing energyefficient embedded software. Source code transforma...
Yunsi Fei, Srivaths Ravi, Anand Raghunathan, Niraj...
116
Voted
DATE
2007
IEEE
107views Hardware» more  DATE 2007»
15 years 4 months ago
Routing table minimization for irregular mesh NoCs
The majority of current Network on Chip (NoC) architectures employ mesh topology and use simple static routing, to reduce power and area. However, regular mesh topology is unreali...
Evgeny Bolotin, Israel Cidon, Ran Ginosar, Avinoam...
UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
CGO
2009
IEEE
15 years 4 months ago
OptiScope: Performance Accountability for Optimizing Compilers
Compilers employ many aggressive code transformations to achieve highly optimized code. However, because of complex target architectures and unpredictable optimization interaction...
Tipp Moseley, Dirk Grunwald, Ramesh Peri