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» Pattern Languages in Interaction Design
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107
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ANLP
1997
92views more  ANLP 1997»
15 years 4 months ago
CommandTalk: A Spoken-Language Interface for Battlefield Simulations
CommandTalk is a spoken-language interface to battlefield simulations that allows the use of ordinary spoken English to create forces and control measures, assign missions to forc...
Robert C. Moore, John Dowding, Harry Bratt, Jean M...
116
Voted
WOA
2003
15 years 4 months ago
Implementation Level Issues in MAS Modeling
— The aim of this paper is to focus on the issues connected with the diagrammatic notations and tools, which should support developers when moving from the design phase towards t...
Massimo Cossentino, Agostino Poggi, Giovanni Rimas...
141
Voted
IE
2007
15 years 5 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
91
Voted
INTERACT
2003
15 years 4 months ago
An EMG-Controlled Graphic Interface Considering Wearability
: It is known that graphic interfaces using electromyogram (EMG) generated by wrist motion are a potentially viable for a wearable computer. However, these interface prototypes see...
Hyuk Jeong, JinSung Choi
121
Voted
TVCG
2008
97views more  TVCG 2008»
15 years 3 months ago
Graphical Histories for Visualization: Supporting Analysis, Communication, and Evaluation
Interactive history tools, ranging from basic undo and redo to branching timelines of user actions, facilitate iterative forms of interaction. In this paper, we investigate the des...
Jeffrey Heer, Jock D. Mackinlay, Chris Stolte, Man...