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» Pattern Languages in Interaction Design
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142
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MABS
2005
Springer
15 years 9 months ago
Visual Modeling for Complex Agent-Based Simulation Systems
Currently there is a diversity of tools for agent-based simulation, which can be applied to the understanding of social phenomena. Describing this kind of phenomena with a visual l...
Candelaria Sansores, Juan Pavón, Jorge J. G...
115
Voted
ADAEUROPE
2001
Springer
15 years 8 months ago
Transaction Support for Ada
This paper describes the transaction support framework OPTIMA and its implementation for Ada 95. First, a transaction model that fits concurrent programming languages is presented...
Jörg Kienzle, Ricardo Jiménez-Peris, A...
132
Voted
IAT
2003
IEEE
15 years 9 months ago
A Possible Approach to the Development of Robotic Multi-Agent Systems
The design of a an agent system for robotics is a problem that involves aspects coming from many different disciplines (robotics, artificial intelligence, computer vision, softwa...
Massimo Cossentino, Luca Sabatucci, Antonio Chella
137
Voted
ACMACE
2005
ACM
15 years 5 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CHI
2003
ACM
16 years 3 months ago
Kana no senshi (kana warrior): a new interface for learning Japanese characters
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Kristen Stubbs