Sciweavers

1969 search results - page 225 / 394
» Pattern Languages in Interaction Design
Sort
View
ACMIDC
2008
15 years 5 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
CHI
2009
ACM
16 years 4 months ago
Tactile motion instructions for physical activities
While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriat...
Daniel Spelmezan, Mareike Jacobs, Anke Hilgers, Ja...
ICFP
2006
ACM
16 years 3 months ago
Extensible programming with first-class cases
We present language mechanisms for polymorphic, extensible records and their exact dual, polymorphic sums with extensible first-class cases. These features make it possible to eas...
Matthias Blume, Umut A. Acar, Wonseok Chae
VL
2005
IEEE
135views Visual Languages» more  VL 2005»
15 years 9 months ago
Easing Program Comprehension by Sharing Navigation Data
Large software projects often require a programmer to make changes to unfamiliar source code. This paper describes a set of tools, called Team Tracks, designed to ease program com...
Robert DeLine, Mary Czerwinski, George G. Robertso...
CASCON
1997
96views Education» more  CASCON 1997»
15 years 5 months ago
The role of a GUI in the creation of a trainable message understanding system
The explosion in the amount of free text materials on the Internet, and the use of this information by people from all walks of life, has made the issue of generalized information...
Amit Bagga