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» Pattern Languages in Interaction Design
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IUI
2010
ACM
15 years 6 months ago
Intelligent understanding of handwritten geometry theorem proving
Computer-based geometry systems have been widely used for teaching and learning, but largely based on mouse-andkeyboard interaction, these systems usually require users to draw fi...
Yingying Jiang, Feng Tian, Hongan Wang, Xiaolong Z...
IUI
2004
ACM
15 years 5 months ago
WOLD: a mixed-initiative wizard for producing multi-platform user interfaces
WOLD (Wizard fOr Leveraging the Development of multi-platform user interfaces) helps designers to produce running user interfaces to data bases of information systems simultaneous...
Julien Stocq, Jean Vanderdonckt
CHI
2010
ACM
15 years 6 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
ICECCS
1998
IEEE
168views Hardware» more  ICECCS 1998»
15 years 4 months ago
The Architecture Tradeoff Analysis Method
This paper presents the Architecture Tradeoff Analysis Method (ATAM), a structured technique for understanding the tradeoffs inherent in design. This method was developed to provi...
Rick Kazman, Mark H. Klein, Mario Barbacci, Thomas...
ASPLOS
2006
ACM
15 years 3 months ago
Integrated network interfaces for high-bandwidth TCP/IP
This paper proposes new network interface controller (NIC) designs that take advantage of integration with the host CPU to provide increased flexibility for operating system kerne...
Nathan L. Binkert, Ali G. Saidi, Steven K. Reinhar...