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TVCG
2008
149views more  TVCG 2008»
14 years 9 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
ICPR
2008
IEEE
15 years 3 months ago
A Bayesian Local Binary Pattern texture descriptor
In this paper, a Bayesian LBP operator is proposed. This operator is formulated in a novel Filtering, Labeling and Statistic (FLS) framework for texture descriptors. In the framew...
Chu He, Timo Ahonen, Matti Pietikäinen
MVA
2007
186views Computer Vision» more  MVA 2007»
14 years 11 months ago
Improving Rotation Invariance of the Volume Local Binary Pattern Operator
Dynamic texture is an extension of texture to the temporal domain. Recently, a powerful method for dynamic texture recognition based on volume local binary patterns (VLBP) was pro...
Guoying Zhao, Matti Pietikäinen
ICPR
2008
IEEE
15 years 3 months ago
Complex background modeling and motion detection based on Texture Pattern Flow
This paper proposes a novel Texture Pattern Flow (TPF) for complex background modeling and motion detection. The Pattern Flow is proposed to encode the binary pattern changes amon...
Baochang Zhang, Yongsheng Gao, Bineng Zhong
PREMI
2007
Springer
15 years 3 months ago
Segmenting Multiple Textured Objects Using Geodesic Active Contour and DWT
We address the issue of segmenting multiple textured objects in presence of a background texture. The proposed technique is based on Geodesic Active Contour (GAC) and can segment m...
Surya Prakash, Sukhendu Das