Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
In this paper, a Bayesian LBP operator is proposed. This operator is formulated in a novel Filtering, Labeling and Statistic (FLS) framework for texture descriptors. In the framew...
Dynamic texture is an extension of texture to the temporal domain. Recently, a powerful method for dynamic texture recognition based on volume local binary patterns (VLBP) was pro...
This paper proposes a novel Texture Pattern Flow (TPF) for complex background modeling and motion detection. The Pattern Flow is proposed to encode the binary pattern changes amon...
We address the issue of segmenting multiple textured objects in presence of a background texture. The proposed technique is based on Geodesic Active Contour (GAC) and can segment m...