Texture classification is mainly used for segmentation of texture regions and content-based access to image databases. Lately these texture classification patterns have been appl...
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
We present an image segmentation algorithm that is based on spatially adaptive color and texture features. The proposed algorithm is based on a previously proposed algorithm but i...
Junqing Chen, Thrasyvoulos N. Pappas, Aleksandra M...
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...