GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
Modern challenges led to a design of a wide range of programming models for reactive, parallel and concurrent programming, but these are often t to encode in general purpose langua...
—Scheduling and dispatching are two ways of solving production planning problems. In this work, based on preceding works, it is explained how these two approaches can be combined...
Andreas Beham, Stephan M. Winkler, Stefan Wagner 0...
We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We suggest that these new concepts encapsula...
The availability of commodity multi-core and multi-processor machinesandtheinherentparallelisminconstraintprogrammingsearchoffer significant opportunities for constraint programmi...