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» Patterns, Tools and Models for Interaction Design
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KDD
2004
ACM
135views Data Mining» more  KDD 2004»
16 years 1 months ago
Discovering additive structure in black box functions
Many automated learning procedures lack interpretability, operating effectively as a black box: providing a prediction tool but no explanation of the underlying dynamics that driv...
Giles Hooker
ICPR
2006
IEEE
16 years 2 months ago
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition
An intelligent robot is required for natural interaction with humans. Visual interpretation of gestures can be useful in accomplishing natural Human-Robot Interaction (HRI). Previ...
A-Yeon Park, Hee-Deok Yang, Seong-Whan Lee
INFOVIS
2003
IEEE
15 years 6 months ago
Design Choices when Architecting Visualizations
In this paper, we focus on some of the key design decisions we faced during the process of architecting a visualization system and present some possible choices, with their associ...
Diane Tang, Chris Stolte, Robert Bosch
INTERACT
2003
15 years 2 months ago
Enticing People to Interact with Large Public Displays in Public Spaces
: Large displays are increasingly being placed in public places to support community and social activities. However, a major problem that has been observed with this new form of pu...
Harry Brignull, Yvonne Rogers
CHI
1997
ACM
15 years 5 months ago
MOBI-D: A Model-Based Development Environment for User-Centered Design
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Angel R. Puerta, David Maulsby