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» Patterns: from system design to software testing
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ITICSE
2005
ACM
15 years 3 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
ETS
2007
IEEE
91views Hardware» more  ETS 2007»
15 years 4 months ago
PPM Reduction on Embedded Memories in System on Chip
This paper summarizes advanced test patterns designed to target dynamic and time-related faults caused by new defect mechanisms in deep-submicron memory technologies. Such tests a...
Said Hamdioui, Zaid Al-Ars, Javier Jiménez,...
ERLANG
2003
ACM
15 years 3 months ago
ARMISTICE: an experience developing management software with Erlang
In this paper, some experiences of using the concurrent functional language Erlang to implement a classical vertical application, a risk management information system, are present...
David Cabrero, Carlos Abalde, Carlos Varela, Laura...
UIST
2000
ACM
15 years 2 months ago
Suede: a Wizard of Oz prototyping tool for speech user interfaces
Speech-based user interfaces are growing in popularity. Unfortunately, the technology expertise required to build speech UIs precludes many individuals from participating in the s...
Scott R. Klemmer, Anoop K. Sinha, Jack Chen, James...
IPPS
2002
IEEE
15 years 3 months ago
Overview of Hydra: A Concurrent Language for Synchronous Digital Circuit Design
Hydra is a computer hardware description language that integrates several kinds of software tool (simulation, netlist generation and timing analysis) within a single circuit speci...
John O'Donnell