Sciweavers

5799 search results - page 947 / 1160
» Patterns Generate Architectures
Sort
View
CGI
2004
IEEE
15 years 7 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
DASFAA
2006
IEEE
153views Database» more  DASFAA 2006»
15 years 7 months ago
Dissemination of Dynamic Data: Semantics, Algorithms, and Performance
Abstract The Internet and the Web are increasingly used to disseminate fast changing data such as sensor data, traffic and weather information, stock prices, sports scores, and eve...
Krithi Ramamritham
TAPSOFT
1995
Springer
15 years 7 months ago
Anatomy of the Pentium Bug
The Pentium computer chip’s division algorithm relies on a table from which five entries were inadvertently omitted, with the result that 1738 single precision dividenddivisor ...
Vaughan R. Pratt
136
Voted
AAAI
2008
15 years 6 months ago
Ensemble Forecasting for Disease Outbreak Detection
We describe a method to improve detection of disease outbreaks in pre-diagnostic time series data. The method uses multiple forecasters and learns the linear combination to minimi...
Thomas H. Lotze, Galit Shmueli
ESORICS
2008
Springer
15 years 5 months ago
Cryptographic Protocol Explication and End-Point Projection
Abstract. Cryptographic protocols are useful for engineering trust in transactions. There are several languages for describing these protocols, but these tend to capture the commun...
Jay A. McCarthy, Shriram Krishnamurthi