Pipelining is a well understood and often used implementation technique for increasing the performance of a hardware system. We develop several SystemC/C++ modeling techniques tha...
A balanced network leads to contradictory constraints on memory models, as exemplified in previous work on accommodation of synfire chains. Here we show that these constraints can...
Component based development is a promising approach for embedded systems. Typical for embedded software is the presence of resource constraints in multiple dimensions. An essentia...
This paper focuses on priority assignment for realtime systems using fixed priority scheduling. It introduces and defines the concept of a “robust” priority ordering: the most...
This paper presents a modular modelling methodology to formulate the timing behaviour of real-time distributed component-based applications. It allows to build real-time models of...