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» Patterns in Complex Systems Modeling
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PG
2003
IEEE
15 years 3 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
PPOPP
2003
ACM
15 years 3 months ago
Automated application-level checkpointing of MPI programs
Because of increasing hardware and software complexity, the running time of many computational science applications is now more than the mean-time-to-failure of highpeformance com...
Greg Bronevetsky, Daniel Marques, Keshav Pingali, ...
ATAL
2003
Springer
15 years 3 months ago
Information-driven phase changes in multi-agent coordination
Large systems of agents deployed in a real-world environment face threats to their problem solving performance that are independent of the complexity of the problem or the charact...
Sven Brueckner, H. Van Dyke Parunak
ATAL
2003
Springer
15 years 3 months ago
Reasoning about the dynamics of social behaviour
Formal theories of multi-agent systems require a rich ontology for modelling the dynamics of social behaviour. In this paper a formal analysis of the social behaviour of individua...
Maria Fasli
ICS
2003
Tsinghua U.
15 years 3 months ago
Roccom: an object-oriented, data-centric software integration framework for multiphysics simulations
We describe an object-oriented software integration frameccom, abstracted from our five years of experience in developing a complex, integrated code for rocket simulation. Roccom...
Xiangmin Jiao, Michael T. Campbell, Michael T. Hea...
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