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PG
1997
IEEE
15 years 2 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
ACMDIS
1997
ACM
15 years 2 months ago
HCI, Natural Science and Design: A Framework for Triangulation Across Disciplines
Human-computer interaction is multidisciplinary, drawing paradigms and techniques from both the natural sciences and the design disciplines. HCI cannot be considered a pure natura...
Wendy E. Mackay, Anne-Laure Fayard
ISER
1997
Springer
202views Robotics» more  ISER 1997»
15 years 2 months ago
Interactive Visual and Force Rendering of Human-Knee Dynamics
The kinematics and force/displacement relationships of elements of biological joints are notoriously difficult to understand. In particular, the human knee has bearing surfaces o...
Randy E. Ellis, P. Zion, C. Y. Tso
SIGMOD
1996
ACM
120views Database» more  SIGMOD 1996»
15 years 2 months ago
Implementing Data Cubes Efficiently
Decision support applications involve complex queries on very large databases. Since response times should be small, query optimization is critical. Users typically view the data ...
Venky Harinarayan, Anand Rajaraman, Jeffrey D. Ull...
DAC
1994
ACM
15 years 1 months ago
The Design of High-Performance Microprocessors at Digital
Today's high-performance single-chip CMOS microprocessors are the most complex and challenging chip designs ever implemented. To stay on the leading edge, Digital's micro...
Thomas F. Fox
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