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ICIP
2010
IEEE
14 years 11 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
132
Voted
CGI
2009
IEEE
15 years 5 months ago
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Tony McLoughlin, Robert S. Laramee, Eugene Zhang
ICCV
2007
IEEE
16 years 3 months ago
Discrete camera calibration from the information distance between pixel streams
We consider the problem of estimating the relative orientation of a number of individual photocells -or pixels- that hold fixed relative positions. The photocells measure the inte...
Etienne Grossmann, Francesco Orabona, José ...
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 8 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
101
Voted
AINA
2010
IEEE
15 years 7 months ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...